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CURRENT PROJECT
TBA
Art and game design
Programming and design
Sound design
Iris Martinsen
Bjørn Vidar Dahle
Tba
A 3D isometric endless runner based on Paperboy for Switch
EARLIER PROJECTS
THE GUARDIAN WHO CARED
Art and game design
Programming and design
Sound design
Iris Martinsen
Bjørn Vidar Dahle
Erik Johnsrød
5 month project
The Guardian who Cared is a 2D side scroller set in a magical forest where you play as the Guardian (Saga). Together with your trusty sidekick Fox, you try to solve the mystery of the disappearing creatures and trashing of the forest.
The game is a concept project and never released.
I were the main drive behind this project and kept overview of the design document, outsourcing and progression. Game design was mainly by me with input from Bjørn. I created everything visual; level design, animation, typography and GUI, as well as story and putting it all together in Unity.
I also produced stickers and a sales poster.
SPACE COWBOY
Programmer
Programmer
Programmer
Illustration/2D
Illustration/2D
Illustration/2D
Sound design
Sound design
3D and animation
Alexander Brecke
Magni Svergja
Mathias Haareide
Iris Martinsen
Linda Edvardsen
Ena-Malika N. Børve
Rebekka MacGeh
Håkon Bekkeseth
Magnus Schi Nordvold
1 months project to produce an animation and a game.
The game is a side scroller platformer where you shoot monsters and collect fruit. There is a boss fight in the end.
My role in this was character and monster design and sprites and the platform sprites. I also developed a colour palette based on the wishes of the team as well as helping with the endless background.
PRINCELESS
Project lead
Programming lead
Art lead
Programming
Programming
Art
Kine Rammen Olsen
Daníel Ólafsson
Iris Martinsen
Lars Ivar Ramberg
Teresa Gonzalez Johnsen
Solveig Jotun Losnegard
5 month project
Princeless is an 3D side scroller which takes place in a "cyberpunk meets Mario" world. You play as the princess who tries to run away before her arranged marriage and have to use the environment around you to sneak around the castle guards and security cameras.
As art lead I made constantly sure everything visual was playing together as we had a few models outsourced with me as the contact person. In this I really had to learn how to communicate with the modellers as I often made them redo their work or did the work myself in the beginning as the models were not up to standard.
I designed the main character, modelled and animated her, modelled some of the assets, created all textures (except the sky background) and the guard model. I also made the UI and 2D sprites.
LILITH
Project and art lead
Programming
Programming
Programming
Art
Iris Martinsen
Jonas Larsen
Joakim D Hansen
Jens C. S. Haarstad
Solveig Jotun Losnegard
5 months project
Lilith is a 2D point and click game. You play as Lilith, a girl whose home has been infected by monsters. It is up to you to save your parents with the help of grandmas book and items you find around the house.
I took over this team halfway through the project as the previous arrangement didn't work out; the communication between the programmers and the artist were almost non-existent and we didn't have much overview of how the game were progressing.
As art lead I -together with Solveig, decided on the art style, I did most of the 2D assets, all of the UI (except items) and taught the other artist how to replicate the style.
Check the game here
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